- #Steam api init failed kingdom come deliverance how to
- #Steam api init failed kingdom come deliverance mac osx
- #Steam api init failed kingdom come deliverance drivers
#Steam api init failed kingdom come deliverance how to
If don't know how to fix “Unable to Initialize Steam API” error on your PC, you can try the fixes mentioned in this post. This article has summarized some effective fixes to the Steam error. The reasons for “Unable to Initialize Steam API” Steam error can be various, such as Firewall blocking the game’s executable from connecting to the Internet, Comodo Internet Security putting the game on the Auto-Containment list and so on. The error “ Unable to Initialize Steam API” can occur after you launch any game in the Steam library, which prevents the user from starting the game and cause inconvenience. Allow the Game's Executable in the Firewall I haven't actually done much with raw OpenGL myself but just watch the sheer number of extension checking it has to do for platform specific extensions when you load a source game.Įdit: But I think people abandoning OpenGL is going a bit far, I mean its literally impossible at this point, its like abandoning C++.
#Steam api init failed kingdom come deliverance drivers
AMD do have some blame though, those drivers are just bad in implementation as they are in OpenGL. So in part it is Nvidia's fault for not sharing OpenGL extensions out but hey, they aren't opensource guys. Well the one thing I credit AMD for is not doing the NVidia/Apple "lets make our own extensions and then we will get all the monies". Now when Valve is in OpenGl group its time for change. OpenGl needs drastical changes or people will abandon it. OpenGl is messy API and need to improve fast.Īddition to the features required by the core API, GPU vendors may provide additional functionality in the form of extensions.Īnd OpenGl doesn't have basic features so gpu vendors have to add extensions. NVidia (so some program uniforms are missing on AMD, which should be harmless). The yellow warnings in the screenshot below are caused by missing uniforms, which are optimized differently by the AMD driver's compiler vs. So we're mixing two different drivers and tracing/replaying frameworks in this test. replaying are the same (we've failed if not). The regression test suite verifies that the backbuffer CRC's seen during tracing vs. I then play this new trace using voglreplay. I played this back on AMD's fglrx using glretrace, then intercepted its output using libvogltrace to a vogl. I traced Dota2 using apitrace on an NVidia 780 to a.
The GL API callstream involved is hairy - it's kinda amazing that it works at all:
Also, our regression test suite is now working (for the first time!) on AMD, which is pretty exciting. Here's Dota2 replaying on fglrx in -interactive mode. Mike should hopefully push these changes to github out tonight or tomorrow latest. QuoteI fixed a number of issues specific to AMD's driver - changelist notes are here.
#Steam api init failed kingdom come deliverance mac osx
I really hope some developers start using it, as seeing better OpenGL performance from games would of course benefit Mac OSX as well as Linux. It's funny to see people claiming AMD's drivers have improved, yet when you see developers and Valve themselves here clearly having to go to extra lengths for their drivers, AMD still has work ahead of them. Valve's Rich Geldreich has been busy working on Vogl, he has now fixed a number of issues that where driver specific to AMD, allowing the debugger to work for AMD now too.